Professional competition
In a 2008 article of video game industry website Gamasutra, editor Michael Walbridge cited Defense of the Ancients as the most popular mod in the world, as well as one of the most popular competitive titles, with its strongest presence in Asia, Europe and North America.[42] To ensure the transition of DotA players to Dota 2, Valve invited and sponsored sixteen of the most accomplished teams to compete and showcase the game's capabilities with its public debut at The International, a global championship hosted at Gamescom 2011 inCologne, Germany, with a grand prize of one million dollars.[43] The International became an annual championship tournamen
t, with the venue changing to Seattle, Washington, United States.[44] Via the sales of interactive compendiums, The International reclaimed its previous title as the largest prize pool in electronic sports history, exceeding the two million dollar prize pool from the League of Legends Season 2 World Championship.[45] Erik Johnson commented in an interview that the implementation of the game's LAN feature would be intended to promote smaller, independent competitions and local tournaments.[23]
t, with the venue changing to Seattle, Washington, United States.[44] Via the sales of interactive compendiums, The International reclaimed its previous title as the largest prize pool in electronic sports history, exceeding the two million dollar prize pool from the League of Legends Season 2 World Championship.[45] Erik Johnson commented in an interview that the implementation of the game's LAN feature would be intended to promote smaller, independent competitions and local tournaments.[23]
Following the inaugural event of The International, several electronic sports tournaments began to transition fromDotA to Dota 2, including the Electronic Sports World Cup.[46] DreamHack would also support Dota 2 in 2011, following a year without support for the original, on account of the other multiplayer online battle arena titles Heroes of Newerth and League of Legends.[47] By the end of its first year in its beta phase, Dota 2 was one of the highest-paying eSport titles of 2011, second only to StarCraft II.[48] Dota 2 began as an official title for the World Cyber Games annual event in 2012.[49] The Electronic Sports League began a seasonal tournament for Dota 2 called the RaidCall EMS One in 2013, which was the largest independent tournament for Dota 2 by the beginning of 2013.[50] On June 12, 2013, at the Electronic Entertainment Expo, Nexon announced the investment of 1.7 million dollars (2 billion South Korea won) into amateur and professional leagues in South Korea for 2013, to coincide with the launch of their distribution agreement in the fall of that year.[51]
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